Even without good scouting, you can almost always just go around the obstacle (ie, take a different path to get to the subsequent room). Usually, just 1 will suffice if you have good scouting, allowing you to avoid paths that have obstacles (since it's a grid layout). Skeleton Key is occasionally needed for locked chests.They can, however, be used to purge a negative quirk with a Pile of Scrolls. Torches are not necessary to stockpile in large quantities, due to short corridors.Holy Water is occasionally useful for Eldritch Altars and Pile of Bones.They can also be used to loot the Rack of Blades curios. Bandages are very useful due to prevalence of Bleed traps and attacks.Unusual debuffs (such as those that halve received healing) can also be cleared with herbs. Medicinal herbs are extremely useful, as they can be used for three curios (Dinner Cart, Makeshift Table, and Moonshine Barrel).Antivenom is essential for encounters with carrion eaters and spiders that are abundant here.You can use trinkets that increase the chances of your heroes of becoming virtuous to try and achieve this outcome.The combat music that plays within the Warrens are Battle in the Warrens and Return to the Warrens.īecause the Swinefolk are all hybrid Human/Beast monsters, the Bounty Hunter and Hound Master are helpful here, as well as trinkets that deal extra damage to Human and Beast foes. Whenever the Anchorman attempts to anchor a virtuous hero and fails, your party will experience stress relief. Equally, if they become virtuous after being chained, they will break the anchor. Should your hero be virtuous, they cannot be anchored. The Sunken Crew will resummon the Anchorman after you have defeated it. Your hero will automatically be released from the anchor status when their stress bar is completely filled or if you kill the Anchorman. However, the anchored hero can still use any of their moves. Additionally, when a hero has been anchored, the Sunken Crew will get a massive buff. While anchored, your hero cannot be moved, their stress will slowly increase, and the Sunken Crew will periodically regain some health. This annoying add will then use "Heave to!" to anchor your first hero. The Sunken Crew will use "All Hands On Deck!" as its first move, which moves one of your heroes to position one and summons a Drowned Anchorman. The Sunken Crew is an Unholy enemy that takes up three positions.
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